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Pluralsight

Joint-based Facial Rigging in Maya

via Pluralsight

Overview

In this Maya tutorial, we will learn about joint-based facial rigging in Maya.

In this Maya tutorial, we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes. We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.

Syllabus

  • Introduction and Project Overview 0mins
  • Joint-Based Facial Rigging in Maya 205mins

Taught by

Tim Callaway

Reviews

4.8 rating at Pluralsight based on 16 ratings

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