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Pluralsight

Game Prop Modeling Fundamentals

via Pluralsight

Overview

Knowledge of modern modeling practices is needed to create props in today's competitive game development market. In this course you'll examine the provided concept and existing artwork of a prop and create a high detail model that fits those details. Software require: 3ds Max 2017, ZBrush.

Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping "hero props" like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. Next, you'll try your hand at designing unknown elements of a prop without guidance. Finally, you'll learn to work within the expected game constraints to save time and increase quality. When you're finished with this course, you'll understand what goes into creating a high poly game prop and be able to do it yourself. Software require: 3ds Max 2017, ZBrush.

Syllabus

  • Course Overview 0mins
  • Blocking In 42mins
  • Designing the Unknown 53mins
  • Preparing for Zbrush 48mins
  • Sculpting Fundamentals 61mins
  • Sculpting Details 53mins

Taught by

Dan John Cox

Reviews

4 rating at Pluralsight based on 52 ratings

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