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Pluralsight

Game Environment Concept Art Fundamentals

via Pluralsight

Overview

Create concept art for entertainment productions that combines the power of 3d and 2d.

Are you looking for a great approach to designing your concept art for entertainment productions? In this course, Game Environment Concept Art Fundamentals, you will gain an understanding of how to create a fantasy environment concept art using a 3d block-out. First, you will learn the block-out in Zbrush and some essential techniques needed to make it efficient and structured. Next, you will discover how to use the 3d scene as a solid foundation to facilitate the painting phase by compositing render passes. Finally, you will explore how to create an illustrative mood and be flexible in lighting in Photoshop, without having to spend time on constructing drawings since everything is solved in 3d and we are free to choose the most compelling view of our scene. Users of this course should be familiar with Photoshop as we will spend some time inside of Photoshop focusing on creating an illustrative mood. Using this approach we gain a lot of benefits, personally as artists and also for the production we might work in. By the end of this course, you will have a more expansive skill set with using 3d to create complex environment concepts. Required Software: ZBrush 4R9, Photoshop CC 2019

Syllabus

  • Course Overview 1min
  • Learning the Essential Techniques in ZBrush 53mins
  • Creating the 3D Block-out 54mins
  • Rendering the Scene and Setting Up for the Painting Phase 38mins
  • Let's Start Painting 46mins

Taught by

Timo Hilger

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