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The Open University

An introduction to e-commerce and distributed applications

The Open University via OpenLearn

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Overview

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This course aims to introduce learners to e-commerce and distributed applications. By the end of the course, students will be able to understand the concepts of e-commerce and distributed systems, identify various e-commerce applications such as supply chain management and e-tailing, utilize internet facilities to support e-commerce and e-business systems, analyze issues affecting internet development, comprehend the architecture of a distributed system, and explore different internet business models. The course teaches skills in recognizing legacy technology issues, addressing security and privacy concerns, understanding internet business models, and analyzing the architecture of e-commerce systems. The teaching method involves theoretical explanations, real-world examples, and case studies. This course is intended for individuals interested in gaining a foundational understanding of e-commerce, distributed systems, and internet business models.

Syllabus

  • Introduction
  • Learning outcomes
  • 1 E-commerce and distributed systems
  • 1 E-commerce and distributed systems
  • 1.1 Distributed systems
  • 1.2 Commerce and the internet
  • 2 E-commerce applications
  • 2 E-commerce applications
  • 2.1 An example – supply chain management
  • 2.2 E-tailing
  • 2.3 Procurement
  • 2.4 Auction sites
  • 2.5 Other commercial websites
  • 2.5.1 Anonymous remailers
  • 2.5.2 Link checking sites
  • 2.5.3 Archive sites
  • 2.5.4 Change notification sites
  • 2.5.5 Email providers
  • 2.6 Search engines
  • 3 The facilities of the internet used to support e-commerce and e-business systems
  • 3 The facilities of the internet used to support e-commerce and e-business systems
  • 3.1 The World Wide Web
  • 3.2 FTP
  • 3.3 Email
  • 3.4 Newsgroups
  • 3.5 Mailing lists
  • 4 Issues and problems affecting internet, e-commerce and e-business development
  • 4 Issues and problems affecting internet, e-commerce and e-business development
  • 4.1 Legacy technology
  • 4.1.1 Space problems
  • 4.1.2 Stateless servers
  • 4.1.3 No dynamic web pages
  • 4.2 Security and privacy
  • 4.3 Programming and abstraction
  • 4.4 The speed of development
  • 4.5 Structure and data
  • 4.6 Problems with transactions
  • 4.7 Design
  • 5 A distributed system
  • 5 A distributed system
  • 5.1 The architecture of a typical e-commerce system
  • 5.2 The application
  • 5.3 The architecture
  • 5.4 The Sydney Olympic Games system
  • 6 Internet business models
  • 6 Internet business models
  • 6.1 What is a business model?
  • 6.2 Business models
  • 6.2.1 E-shop
  • 6.2.2 E-auction
  • 6.2.3 E-procurement
  • 6.2.4 E-mall
  • 6.2.5 Virtual communities
  • 6.2.6 Third party marketplaces
  • 6.2.7 Information brokerage
  • 6.2.8 Trust brokerage
  • 6.2.9 Collaboration platforms
  • 6.2.10 Portals
  • 6.2.11 Dynamic pricing
  • 6.2.12 B2B exchanges
  • 6.2.13 Online trading
  • 6.2.14 E-learning
  • 6.2.15 Free products and services
  • Conclusion
  • References
  • Further reading
  • Acknowledgements

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