Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Microsoft

Minecraft Esports Teacher Academy

Microsoft via Microsoft Learn

Overview

  • Module 1: Utilize Minecraft Education esports content to host competitions and tournaments for students.

    After completing this module, you'll be able to:

    • Describe what esports is
    • Explain the role and value of esports in an academic setting
    • Recognize how Minecraft Education provides a platform for academically enriching esports experiences
  • Module 2: Esports in Minecraft Education using Build Challenges supports classroom goals.

    After completing this module, you'll be able to:

    • Describe the components of a Build Challenge

    • Explain the format of a Build Challenge, including steps

    • Identify the difference between team and individual Build Challenges

    • Differentiate asynchronous and head-to-head Build Challenges

    • Identify resources to get started

    • List considerations before implementing a Build Challenge

  • Module 3: Encourage quick thinking, adaptability, and problem-solving in your classroom with head-to-head challenges in Minecraft esports.

    After completing this module, you'll be able to:

    • Explain the purpose and value of head-to-head build challenges

    • Describe what Build Battle worlds are and where to locate them

    • Explain how to open, host, and manage a Build Battle world in order to host a head-to-head build challenge

  • Module 4: Grow your Minecraft Education esports program by setting expectations and creating competitive tournaments.

    After completing this module, you'll be able to:

    • Explain the importance of setting expectations for esports programs

    • Describe the various ways esports can be utilized from day-to-day instruction to region-wide events

    • Understand how tournaments can be formatted for smaller and larger scale competition

    • Understand how school districts created their own large-scale events

Syllabus

  • Module 1: Module 1: Minecraft in esports
    • Introduction
    • An overview of Minecraft Education
    • What is esports?
    • Benefits of academic esports
    • Academic esports in Minecraft Education
    • The value of Minecraft esports
    • Role of the educator
    • Role of the students
    • There's no right approach
    • Knowledge check
    • Summary
  • Module 2: Module 2: Build challenges in Minecraft esports
    • Introduction
    • Components of a Build Challenge
    • Prompt creation
    • Student planning and building
    • Student presentations
    • Assessment and scoring
    • Build Challenges with teams or individuals
    • Asynchronous and head-to-head Build Challenges
    • Resources to get started
    • Planning considerations
    • Knowledge check
    • Summary
  • Module 3: Module 3: Host a head-to-head challenge
    • Introduction
    • The purpose of head-to-head Build Challenges
    • What Build Battle worlds are
    • Prompt considerations
    • Use Build Battle worlds
    • Host a world
    • Select teams
    • Set the timer
    • Run the match
    • After the match
    • Knowledge check
    • Summary
  • Module 4: Module 4: Grow your Minecraft esports program
    • Introduction
    • Set expectations
    • Esports in daily instruction
    • Extracurricular esports
    • Schoolwide esports
    • Regional esports events
    • Tournament formatting
    • Other Minecraft esports worlds
    • Knowledge check
    • Summary

Reviews

Start your review of Minecraft Esports Teacher Academy

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.