- Module 1: Support educators in understanding what esports (electronic sports) is and the role of esports in educational settings.
After completing this module, you will be able to:
- Describe what esports is
- Explain the role esports can play in educational settings
- Identify benefits and opportunities for expanding future-ready skills through esports
- Connect esports-related education to career pathways
ISTE Standards for Educators:
- Educator - Designer
- Educator - Leader
- Educator - Learner
UNESCO Standards for Educators:
- Application of Digital skills
- Teacher Professional Learning
- Module 2: Explore how to establish an inclusive and equitable esports program for diverse students.
In this module, you will:
- Create the fundamental elements to establish your esports club's mission, vision, and charter/plan
- Foster an inclusive and equitable program for a diverse esports community
- Communicate benefits of your esports program to key stakeholders
- Design a learning space in your learning environment to ensure accessibility
ISTE Standards for Educators:
- Educator - Designer
- Educator - Leader
- Educator - Learner
UNESCO Standards for Educators:
- Teacher Professional Learning
- Module 3: In this module, we'll learn how to utilize Minecraft Education in esports programs. The module provides support in leveraging the Minecraft esports content to host competitions and tournaments for students.
In this module, you will:
- Describe how to incorporate Minecraft esports content into your curriculum
- Build and host a Minecraft esports tournament focused on social impact
ISTE Standards for Educators:
- Educator - Designer
- Educator - Leader
- Educator - Learner
UNESCO Standards for Educators:
- Teacher Professional Learning
- Module 4: In this module, we'll learn how to create a system of support in your esports program to maximize successful outcomes for coaches and students.
In this module, you will:
- Assign student roles in an esports club to develop their leadership and technical skills
- Describe coaching and facilitation techniques that optimize student performance in esports
- Measure and track student performance and progress over time
ISTE Standards for Educators:
- Educator - Designer
- Educator - Leader
- Educator - Learner
UNESCO Standards for Educators:
- Organization and Administration
- Teacher Professional Learning
Overview
Syllabus
- Module 1: Module 1: Introduce esports in education
- Introduction
- What is esports?
- What does the global audience for esports look like?
- What are the benefits of esports?
- Use transferable skills in the esports ecosystem and STEM careers
- How to introduce esports in your school
- Scholastic / academic esports
- Careers and pathways in esports
- Knowledge check
- Summary
- Module 2: Module 2: Establish an esports club in your community
- Introduction
- Start in esports
- The role of Minecraft Education
- Create an esports culture
- Safeguard to promote the welfare of children and protect them from harm
- Engage key stakeholders
- Create student leadership
- Create an inclusive and diverse esports club
- Establish an esports classroom
- Hardware requirements
- Knowledge check
- Summary
- Module 3: Module 3: Launch esports in your classroom with Minecraft Education
- Introduction
- Host a game
- Navigate the make and model worlds
- Get started with Minecraft esports content
- Host a build challenge
- Participate in esports tournaments and competitions
- Knowledge check
- Summary
- Module 4: Module 4: Sustain your esports program with a system and supports
- Introduction
- What is content creation?
- Using content creators in esports
- Playing in balance and moderation
- Coaching and facilitation
- Knowledge check
- Summary