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LinkedIn Learning

Unreal Engine: Lunchtime Lessons

via LinkedIn Learning

Overview

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Build your Unreal Engine skills in your spare time. Tune in each week for expert tips and techniques on everything from lighting to interactivity.

Syllabus

Introduction
  • Create games, visualizations, and VR with Unreal Engine
  • Working with the exercise files
1. Lunchtime Lessons: Q3 2019
  • Animated water material
  • Use vertex painting for groundcover
  • Set up geometry for vertex painting
  • Optimize textures with channel packing
  • Color grading scenes using LUTs
  • Add ambient sound
  • Consistent light exposure via Datasmith
  • Use the Datasmith Attributes Modifier in 3ds Max
  • Import real-world terrain into Unreal
  • Use parameters to adjust materials
  • Light linking using Lighting Channels
  • Create a gobo using Light Functions
2. Lunchtime Lessons: Q4 2019
  • Set up raytracing in Unreal 4.22.3
  • Raytracing via post-production volumes
  • Use rect lights for raytracing
  • Open a door automatically
  • Create blob shadows
  • Use capsule shadows on large objects
  • Create glass materials
  • Understanding the Material Analyzer
  • Create material functions
  • Interact using key commands
  • Create a simple main menu
  • Add pop-up menus
  • Switch between materials
3. Lunchtime Lessons: Q1 2020
  • Speed up workflows with project templates
  • Create material instances
  • Using the HDRI Backdrop plugin
  • Metal flake materials for automotive
  • Manage auto exposure
  • Export from Maya to Unreal
  • Using material libraries
  • Understanding foliage materials
  • Organize and comment on materials
  • IES lighting
  • Manipulate pivots in Unreal
4. Lunchtime Lessons Q2 2020
  • Using USD files in Unreal
  • Physically based sun and sky
  • Using Quixel Megascan assets
  • Visual Dataprep in Datasmith
  • Screen Space Global Illumination (SSGI)
  • Layered landscape editing
  • Understanding view modes
  • Create viewport bookmarks
  • Optimize rendering for visualization
  • Photoshop blend modes in materials
  • Select and replace assets
  • Understanding fog in Unreal
  • Create light shaft effects
5. Lunchtime Lessons Q3 2020
  • Using the Variant Manager
  • Interfaces using the Variant Manager
  • New interface features in 4.25
  • Creating material layers
  • Painting layered materials
  • Adjusting lights with a slider
  • Using blueprint brushes for landscapes
  • Creating landscape features with splines
  • Brushed metal using anisotropy
  • Physically based translucency
  • Lidar point clouds
  • Creating swatches using color themes
  • Creating neutral lighting

Taught by

George Maestri

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4.6 rating at LinkedIn Learning based on 26 ratings

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