Build your Unreal Engine skills in your spare time. Tune in each week for expert tips and techniques on everything from lighting to interactivity.
Overview
Syllabus
Introduction
- Create games, visualizations, and VR with Unreal Engine
- Working with the exercise files
- Animated water material
- Use vertex painting for groundcover
- Set up geometry for vertex painting
- Optimize textures with channel packing
- Color grading scenes using LUTs
- Add ambient sound
- Consistent light exposure via Datasmith
- Use the Datasmith Attributes Modifier in 3ds Max
- Import real-world terrain into Unreal
- Use parameters to adjust materials
- Light linking using Lighting Channels
- Create a gobo using Light Functions
- Set up raytracing in Unreal 4.22.3
- Raytracing via post-production volumes
- Use rect lights for raytracing
- Open a door automatically
- Create blob shadows
- Use capsule shadows on large objects
- Create glass materials
- Understanding the Material Analyzer
- Create material functions
- Interact using key commands
- Create a simple main menu
- Add pop-up menus
- Switch between materials
- Speed up workflows with project templates
- Create material instances
- Using the HDRI Backdrop plugin
- Metal flake materials for automotive
- Manage auto exposure
- Export from Maya to Unreal
- Using material libraries
- Understanding foliage materials
- Organize and comment on materials
- IES lighting
- Manipulate pivots in Unreal
- Using USD files in Unreal
- Physically based sun and sky
- Using Quixel Megascan assets
- Visual Dataprep in Datasmith
- Screen Space Global Illumination (SSGI)
- Layered landscape editing
- Understanding view modes
- Create viewport bookmarks
- Optimize rendering for visualization
- Photoshop blend modes in materials
- Select and replace assets
- Understanding fog in Unreal
- Create light shaft effects
- Using the Variant Manager
- Interfaces using the Variant Manager
- New interface features in 4.25
- Creating material layers
- Painting layered materials
- Adjusting lights with a slider
- Using blueprint brushes for landscapes
- Creating landscape features with splines
- Brushed metal using anisotropy
- Physically based translucency
- Lidar point clouds
- Creating swatches using color themes
- Creating neutral lighting
Taught by
George Maestri