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LinkedIn Learning

Unreal Engine: Global Illumination for Architectural Visualization

via LinkedIn Learning

Overview

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Learn how to use Lightmass Global Illumination to light architectural visualization projects in Unreal.

Syllabus

Introduction
  • Global illumination (GI) in Unreal
  • Setting up the Unreal Engine 4 project
1. The Lightmass GI Engine
  • Level setup
  • How the Lightmass engine works
  • Lightmass UI elements
  • Focusing Lightmass calculations in a scene
2. Light Baking
  • Understanding light baking
  • How UV mapping affects GI
  • Generating light map UVs
  • How materials affect light baking
  • Suggested light bake checklist
3. Controlling the GI
  • Controlling secondary light bounces
  • Using HDRIs
  • Lightmass portals for interior spaces
  • Area shadows
  • Quality and smoothness settings
  • Using Ambient Occlusion
  • Lighting scale for accuracy
4. Taking It Further
  • Animation and GI
  • Exposure in post-process volumes
  • In-camera exposure
  • Color bleed
  • Saving out high-resolution images
Conclusion
  • Next steps

Taught by

Brian Bradley

Reviews

4.7 rating at LinkedIn Learning based on 6 ratings

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