Learn how to use templates to make your workflow in Unreal much simpler, so you can get into creating faster.
Overview
Syllabus
Introduction
- Creating project templates
- Creating an empty project
- Creating useful folder structures
- Adding sun and sky lighting
- Building a post process volume
- Quality lighting setup
- Placing static cameras for stills
- Constructing a playable camera
- Setting up a basic terrain
- Creating a basic master material: Part 1
- Creating a basic master material: Part 2
- Creating a basic master material: Part 3
- Parameter organization in the Unreal UI
- Creating a product template
- Setting up a three-point lighting system
- Adding extra cameras to the scene
- Tweaking your camera settings
- Adding a sequence for animations
- Creating a high-quality light mass setup
- Next steps
Taught by
Brian Bradley and Joel Bradley