Learn material, lighting, and optimization techniques that can help you efficiently build compelling experiences with Unreal Engine.
Overview
Syllabus
Introduction
- Unreal ArchViz: CAD to rad
- What you should know
- Important: Watch this video before starting!
- Working with material packages
- Navigating existing materials
- Adding realistic mirror reflections
- Improved glass
- Material parameter groups
- Static vs. dynamic lighting
- Texture UVs and Lightmap UVs
- Improved light baking
- Lightmap analysis
- Lightmap correction
- Lightmap padding
- Dynamic lighting
- Analysis
- Draw call optimization
- Polycount reduction
- Shader analysis
- Improving reflections
- Summary
Taught by
Simon Manning