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LinkedIn Learning

Unity 5: 2D Movement in an RPG Game

via LinkedIn Learning

Overview

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Learn how to build an RPG game in Unity with player movement, "fog of war" style map reveals, and events triggered by motion.

Syllabus

Introduction
  • Welcome
  • Exercise files
1. Creating the Player
  • Set up the project
  • Import artwork and animations
  • Add the player to the map
  • Map position utility
  • Reposition the player
2. Moving the Player
  • Player movement class
  • Listen to movement
  • Detect the tile to move to
  • Move the player
  • Limit movement
  • Make the camera follow the player
3. Triggering Events from Movement
  • Track player movement on tiles
  • Start and stop walk animation
4. Fog of War
  • Modify the map to hide tiles
  • Extend the map tile renderer
  • Track visited tiles
  • Visit tiles
  • Expand vision
  • Clean up
Conclusion
  • Next steps

Taught by

Jesse Freeman

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