Learn how to build an RPG game in Unity with player movement, "fog of war" style map reveals, and events triggered by motion.
Overview
Syllabus
Introduction
- Welcome
- Exercise files
- Set up the project
- Import artwork and animations
- Add the player to the map
- Map position utility
- Reposition the player
- Player movement class
- Listen to movement
- Detect the tile to move to
- Move the player
- Limit movement
- Make the camera follow the player
- Track player movement on tiles
- Start and stop walk animation
- Modify the map to hide tiles
- Extend the map tile renderer
- Track visited tiles
- Visit tiles
- Expand vision
- Clean up
- Next steps
Taught by
Jesse Freeman