Learn the basics of level design, lighting, materials, and animation in Unity 3D.
Overview
Syllabus
Introduction
- Visualize a house project with Unity 2021
- What you should know
- Exercise files
- Installing Unity
- Project setup overview
- File management and project organization
- Intro to the Unity user interface
- Customizing the UI
- Key navigating shortcuts in Unity
- Unity documentation
- Unity roadmap
- GameObjects and asset creation
- The Asset Store and Package Manager
- Guidelines for asset import
- Importing assets into Unity
- Introduction to materials
- Creating and organizing new materials
- Material and texture properties
- What are Prefabs?
- Creating Prefabs
- Edit instances of the Prefab
- Prefab Variants
- Introduction to ProBuilder
- Exploration of ProBuilder tools
- Block the floor with ProBuilder
- Finalize materials for objects
- Animation basics and editors in Unity
- Animator controllers
- Physics and rigid bodies
- Unity collider components
- Applying colliders
- Optimizing collisions
- Introduction to audio in Unity
- Adding ambient sound
- The Unity Audio Mixer
- Directional lighting
- Point and spot lights
- Area and emissive lighting
- Introduction to volumes
- Introduction to light baking
- Object and light parameters for baking
- Texels exploration
- Adding Light Probes
- Adding Reflection Probes
- Lightmap results and settings
- Installing the post-processing stack
- Post-processing effects exploration
- Other quality enhancements
- Intro to the Timeline Editor
- Animating with Timeline
- Add camera moves
- Introduction to C# programming
- Writing the code
- Implementing the script
- Create a movie
- Packaging your scene
- Next steps
Taught by
Emmanuel Henri