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Unity 3D 2019 Essential Training

via LinkedIn Learning

Overview

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Learn the essentials of Unity, the powerful 3D development tool for building mobile and desktop games, real-time simulations and visualizations, and short films.

Unity is a powerful 3D development tool for mobile and desktop games, real-time simulations and visualizations, and even short films. This course is designed to transform complete beginners into savvy users with enough skill to be dangerously effective in Unity 2019. Start with a tour of the Unity interface and discover how to set up a simple project. Then find out how to import assets—or create your own—and use materials to bring your objects to life. Instructor Emmanuel Henri then shows how to design levels with ProBuilder and create reusable objects called prefabs. Once you’ve mastered these basics, you’re ready to explore the chapters on animation, collisions, audio, lighting, scripting, and special effects. To wrap up, Manny shows how to package and present a complete Unity project.

Syllabus

Introduction
  • Visualize a house project with Unity 2019
  • What you should know
  • Using the exercise files
1. Setting up the Unity Project
  • Installing Unity
  • Project set up overview
  • File management and project organization
2. Understanding the Unity Interface
  • Intro to the Unity user interface
  • Customizing the UI
  • Key navigating shortcuts in Unity
  • Unity documentation
  • Unity roadmap
3. Working with Assets
  • GameObjects and asset creation
  • The Asset Store and Package Manager
  • Guidelines for asset import
  • Importing assets into Unity
4. Applying Materials
  • Introduction to materials
  • Creating and organizing new materials
  • Material and texture properties
  • Advanced custom materials
5. Prefabs
  • What are prefabs?
  • Creating prefabs
  • Edit instances of the prefab
  • Prefeb variants
6. Level Building
  • Introduction to ProBuilder
  • Exploration of ProBuilder tools
  • Block the floor with ProBuilder
  • Props and scene assembly
7. Creating and Implementing Animation
  • Animation basics and editors in Unity
  • Animation controllers
  • Physics and rigid bodies
  • Create the first-person controller
8. Collisions
  • Unity collider components
  • Applying colliders
  • Optimizing collisions
9. Adding Audio
  • Introduction to audio in Unity
  • Adding ambient sound
  • The Unity Audio Mixer
10. Unity Lighting
  • Directional lighting
  • Point and spotlight
  • Area and emissive lighting
  • Finalize your lighting
  • Introduction to HDRP
  • Finalize HDRP for your scene
11. Baking Lighting
  • Introduction to light baking
  • Object and light parameters for baking
  • Texels exploration
  • Adding reflection probes
  • Lightmap results and settings
12. Particles and Shadergraph
  • Introduction to Visual Effect Graph
  • Creating the smoke effect, part 1
  • Creating the smoke effect, part 2
  • Creating the fire effect, part 1
  • Creating the fire effect, part 2
  • Intro to Shader Graph
13. Post-Processing
  • Installing the post-processing stack
  • Post-processing effects exploration
  • Other quality enhancements
14. Timeline: Creating Cinematics
  • Introduction to the Timeline Editor
  • Animating with the timeline
  • Add camera moves
  • Improving the animations
15. Introduction to Scripting
  • Introduction to C# programming
  • Writing the code
  • Implementing the script
16. Packaging Your Unity Project
  • Create a movie
  • Packaging your scene
Conclusion
  • Next steps

Taught by

Emmanuel Henri

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