Learn about tools and features in the rendering solution V-Ray for SketchUp. Discover how to navigate the interface, add illumination to scenes, and work with the V-Ray camera.
Overview
Syllabus
Introduction
- Welcome
- Software versions used in this course
- What you should know before watching
- Using the exercise files
- Setting SketchUp preferences
- A word about HDRIs
- Gamma handling in V-Ray 3 for SketchUp
- Introduction to 3.60.03 new features
- Software versions used and important information
- Viewport rendering
- Hybrid rendering
- UV tools
- V-Ray Color Picker
- V-Ray Scene (.vrscene) import
- Environment Fog
- V-Ray Mesh Viewer
- File Path Editor
- Improved denoiser
- Multimatte, part 1
- Multimatte, part 2
- Finding V-Ray tools in the SketchUp UI
- The V-Ray for SketchUp toolbar
- The Lights and Objects toolbars
- V-Ray frame buffer overview
- V-Ray frame buffer history controls
- V-Ray render output options
- Working with interactive rendering
- V-Ray light types: Sunlight
- V-Ray light types: Rectangle
- V-Ray light types: Sphere
- V-Ray light types: Spot
- V-Ray light types: IES
- V-Ray light types: Omni
- V-Ray light types: Dome
- V-Ray light types: Mesh
- V-Ray light types: GI skylight
- Working with irradiance mapping, part 1
- Working with irradiance mapping, part 2
- Creating a light cache solution
- Using the brute force engine
- Rendering animations
- Overview of the physical camera options
- A primer on exposure values (EVs)
- A closer look at the exposure controls
- Handling perspective correction
- Setting up a depth-of-field effect
- Working with the white balance controls
- Using the Materials UI
- Introduction to V-Ray materials, part 1
- Introduction to V-Ray materials, part 2
- Introduction to V-Ray materials, part 3
- Creating diffuse surfaces
- Adding reflectivity
- Creating glass
- Making colored and frosted glass
- Creating a translucency effect
- Understanding color on the SSS material
- Tweaking the SSS effect
- A look at the hair material
- Using the car paint material
- The wrapper material
- The V-Ray material library
- Using VRmats
- Introduction to V-Ray map selection
- V-Ray map types: Bitmap
- V-Ray map types: Triplanar
- V-Ray map types: Composite
- V-Ray map types: Dirt
- V-Ray map types: MultiSub Tex
- Image sampling explained
- The progressive sampler
- The bucket sampler
- Vlado's preferred approach to sampling
- Render elements explained
- Pipeline decisions
- Render elements workflow and setup
- Outputting elements
- Compositing elements
- The Denoiser feature
- Generating a caustic effect
- Stereoscopic 3D rendering
- VR made easy
- Using V-Ray objects: Fur
- Using V-Ray objects: Proxies
- Using V-Ray objects: The V-Ray clipper
- Working with displacement
- V-Ray scene export
- Adding aerial perspective
- What's next?
Taught by
Brian Bradley