Learn how to build compelling user experiences with Sketch, the popular UX design tool. Find out how to create wireframes, interactive prototypes, and more.
Overview
Syllabus
Introduction
- Sketch is for everyone
- Getting started with Sketch
- Navigating the canvas
- Shape tools
- Arranging shapes
- Working with text
- Additional text options
- Creating groups
- Resizing shortcuts and grids with groups
- Managing layers
- Challenge: Add another screen
- Challenge: Solution
- Images and masks
- Pixel alignment
- Creating symbols
- Symbol overrides
- Data sources
- Nested symbols
- Creating a simple logo
- Resizing symbols
- Styles and visual effects
- Editing shapes and Bézier curves
- Using the Vector tool
- Design plugins
- Sketch Libraries overview
- Creating a library
- Sharing and managing libraries
- Basic prototyping in Sketch
- Using hotspots
- Prototyping fixed elements
- Previewing with Sketch Mirror
- Collaborating with Sketch Cloud
- Export settings overview
- Slices
- Copying CSS and SVG code
- Creating design specs with Measure
- Design handoff tools
- Style guides and design systems
- Next steps
Taught by
Shauna Bybee