Learn how to rig a character from scratch in Maya. Discover how to create joints and controls for effective animation.
Overview
Syllabus
Introduction
- Rig a character from scratch in Maya
- Make the most of the exercise files
- Rigs and interface design
- Basic rules of rigging
- Creating joints
- Rotation order and joint flipping
- Creating constraints
- Connections in the Node Editor
- Offset nodes
- Offset Parent Matrix
- Setting up the character
- Drawing the leg chains
- Drawing the spine
- Adding ribs to the skeleton
- Positioning arm bones
- Creating hand skeletons
- Finalizing the skeleton
- Positioning the foot control splines
- Setting up IK leg chains
- Rigging the heel and toe controls
- Controlling the hip
- Controlling knee direction
- Organizing control rigs
- Aligning the body controls
- Connecting body controls
- Setting up the spine controls
- Connecting spine controls
- Creating shoulder controls
- Understanding FK and IK rigging
- Creating control skeletons
- Constraining the control skeletons
- Connecting the main skeleton
- Creating floating controls
- Wiring up the FK and IK switch
- Hiding and showing controls
- Setting up offset nodes
- Setting up finger FK controls
- Creating custom attributes
- Getting the fingers to curl
- Controlling finger spread
- Preparing the skeleton for skinning
- Applying the skin modifier
- Adjusting skinning via paint weights
- Fine tuning weighting
- Mirroring weights
- Next steps
Taught by
George Maestri