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LinkedIn Learning

Maya: Advanced Texturing

via LinkedIn Learning

Overview

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Go beyond basic textures. Learn how to create realistic wood grain, leather, brick, and fabric textures with Maya, Photoshop, Mudbox, and Substance Painter.

Syllabus

Introduction
  • Welcome
  • What you should know
  • How to use the exercise files
1. Texture Basics
  • What is texture?
  • Interview your objects
2. UVs
  • UV basics in Maya
  • UV workflows
  • UV layouts
  • To UV or not to UV?
3. Textures in Maya and Photoshop
  • Review reference materials
  • Remove shadows from the base texture
  • Tile texture
  • Texture scale
  • Brick: Bump map
  • Brick: Add final touches
  • Brick: Begin coloring the wall
  • Brick: Create spec roughness map
  • Wood floor: Paint textures
  • Wood floor: Create a normal map
  • Wood floor: Specular highlights
4. Textures in Mudbox
  • Review reference materials in Mudbox
  • Bake hi-res details
  • Leather: Grain paint textures
  • Leather: Add cracks
  • Leather: Final digital sculpting
  • Leather: Block the color
  • Leather: Color finalization
  • Leather: Specular highlights
  • Leather: Export texture maps
  • Leather: Render texture maps
5. Textures in Substance Painter
  • Prep your models
  • Bake maps at base level
  • Wall base: Color and metal
  • Lamp base: Blocking
  • Lamp base: Finalization
  • Lamp shade: Blocking
  • Light bulb: Texture channels
  • Add a dusting effect
  • Apply textures from Substance to Maya
Conclusion
  • Next steps

Taught by

Andy Beane

Reviews

4.6 rating at LinkedIn Learning based on 22 ratings

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