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LinkedIn Learning

Maya 2025 Essential Training

via LinkedIn Learning

Overview

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Get up and running with the latest version of Maya, the powerful visual effects software that lets you create high-quality 3D models and animations quickly with ease.

Syllabus

Introduction
  • Create high-quality 3D models and animations with Maya
  • Maya system requirements
  • Make the most of the exercise files
  • Configuring Maya
1. The Maya Interface
  • Overview of the Maya interface
  • Working with files and Maya projects
  • Navigation in Maya
  • Configuring viewports
  • Using the hotbox and marking menus
  • Configuring workspaces
  • Setting preferences
  • Configuring plug-ins
2. Selecting and Manipulating Objects
  • Selecting objects
  • Using the Move tool
  • Rotating and scaling
  • Manipulating pivots
  • Duplicating objects
  • Understanding the Channel Box
  • Working with the Attribute Editor
  • Maintain accuracy with snapping
3. Organizing Maya Scenes
  • Working with the Outliner
  • Creating hierarchies
  • Grouping objects
  • Creating layers
  • Hiding and showing objects
4. Creating Polygonal Models
  • Creating polygonal objects
  • Selecting polygonal components
  • Using the Modeling Toolkit
  • Component tags
  • Using brush tools to sculpt meshes
5. Modeling Polygonal Meshes
  • Setting up a reference
  • Modeling against a reference
  • Using the Extrude tools
  • Smart Extrude
  • Working with edge loops
  • Bevel tools
  • Combine and Separate
  • Object history
6. Additional Modeling Techniques
  • Object deformers
  • Mirroring and merging components
  • Smoothing surfaces
  • Working with subdivision surfaces
  • Boolean tools
7. Working with Curves
  • Creating curves
  • Modifying curves
  • Extruding along a path
8. Creating Materials
  • Basics of Maya rendering
  • Standard surface materials
  • Opacity and refraction
  • Creating and applying maps
  • Using bitmaps as textures
  • Working with the Hypershade window
  • Use Substance materials
9. Applying Materials and Textures
  • Apply multiple materials to objects
  • UV mapping polygonal objects
  • Understanding the UV Editor
  • Fine-tuning UVs
10. Rendering in Arnold
  • Render settings
  • Add and control light
  • Arnold light types
  • Image-based lightning and skydomes
  • Using objects and lights
  • Adding cameras
  • Adding depth of field in Arnold
  • Creating motion blur in Arnold
  • Render view and final output
11. Animating in Maya
  • Understanding the animation interface
  • Animating objects using Set Key
  • Modifying keys on the Timeline
  • Modifying keys in the Graph Editor
  • Using the Dope Sheet
  • Creating animation cycles
  • Animating objects along spline paths
  • Visualizing animation
  • Time slider bookmarks
  • Draw on screen with Blue Pencil
12. Working with External Data
  • Working with standard formats
  • Setting up USD stages
  • Creating variations in USD
Conclusion
  • Next steps

Taught by

George Maestri

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