Learn to create high-quality 3D models and animations in Maya 2020. Learn core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow.
Overview
Syllabus
Introduction
- Create high-quality 3D models and animations with Maya
- Maya system requirements
- Make the most of the exercise files
- Overview of the Maya interface
- Work with files and Maya projects
- Navigation in Maya
- Configure viewports
- Use the Hotbox and Marking menus
- Customize preferences
- Use Maya workspaces
- Select objects
- Use the Move tool
- Rotate and scale
- Manipulate pivots
- Duplicate objects
- Understanding the Channel Box
- Work with the Attribute Editor
- Reset and freeze transformations
- Snapping objects
- Work with the Outliner
- Create hierarchies
- Group objects
- Understanding the Hypergraph
- Create layers
- Hide and show objects
- Work with selection masks
- Create polygonal objects
- Extend polygonal objects
- Select polygonal components
- Use Soft Select and Symmetry
- Use brush tools to sculpt meshes
- Use the Modeling Toolkit
- Set up reference
- Modeling against reference
- Use the Extrude tools
- Work with edge loops
- Combine and separate
- Welding components
- Mirror and merge components
- Use Polygon Bridge
- Use the Bevel tools
- Understanding Quad Draw
- Smoothing surfaces
- Work with subdivision surfaces
- Add creases to smooth surfaces
- Boolean tools
- Manage object history
- Basics of NURBS curves
- Create curves
- Modify curves
- Extrude along a path
- Overview of Maya renderering
- Understanding the basic shader types
- Work with Arnold materials
- Opacity and refraction in Arnold
- Create and apply maps
- Using bitmaps as texture
- Work with the Hypershade window
- Create materials in Hypershade
- Apply multiple materials to objects
- UV mapping polygonal objects
- Understanding the UV Editor
- UV mapping complex objects
- Maintain UV scale
- Render settings
- Basic Maya lights for Arnold
- Maya point lights
- Use Arnold area lights
- Use objects as lights
- Image-based lighting and skydomes
- Add cameras
- Add depth of field in Arnold
- Create motion blur in Arnold
- Render view and final output
- Understanding the animation interface
- Animate objects using Set Key
- Modify keys on the timeline
- Modify keys in the Dope Sheet
- Modify keys in the Graph Editor
- Work with the Time Editor
- Animate objects along spline paths
- Create animation cycles
- Visualize animation
- Animation playback using Playblast
- Next steps
Taught by
George Maestri