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LinkedIn Learning

Maya 2020 Essential Training

via LinkedIn Learning

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Overview

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Learn to create high-quality 3D models and animations in Maya 2020. Learn core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow.

Syllabus

Introduction
  • Create high-quality 3D models and animations with Maya
  • Maya system requirements
  • Make the most of the exercise files
1. The Maya Interface
  • Overview of the Maya interface
  • Work with files and Maya projects
  • Navigation in Maya
  • Configure viewports
  • Use the Hotbox and Marking menus
  • Customize preferences
  • Use Maya workspaces
2. Select and Manipulate Objects
  • Select objects
  • Use the Move tool
  • Rotate and scale
  • Manipulate pivots
  • Duplicate objects
  • Understanding the Channel Box
  • Work with the Attribute Editor
  • Reset and freeze transformations
  • Snapping objects
3. Organize Maya Scenes
  • Work with the Outliner
  • Create hierarchies
  • Group objects
  • Understanding the Hypergraph
  • Create layers
  • Hide and show objects
  • Work with selection masks
4. Create Polygonal Models
  • Create polygonal objects
  • Extend polygonal objects
  • Select polygonal components
  • Use Soft Select and Symmetry
  • Use brush tools to sculpt meshes
  • Use the Modeling Toolkit
5. Modeling Polygonal Meshes
  • Set up reference
  • Modeling against reference
  • Use the Extrude tools
  • Work with edge loops
  • Combine and separate
  • Welding components
  • Mirror and merge components
  • Use Polygon Bridge
  • Use the Bevel tools
6. Additional Modeling Techniques
  • Understanding Quad Draw
  • Smoothing surfaces
  • Work with subdivision surfaces
  • Add creases to smooth surfaces
  • Boolean tools
  • Manage object history
7. Work with Curves
  • Basics of NURBS curves
  • Create curves
  • Modify curves
  • Extrude along a path
8. Create Materials
  • Overview of Maya renderering
  • Understanding the basic shader types
  • Work with Arnold materials
  • Opacity and refraction in Arnold
  • Create and apply maps
  • Using bitmaps as texture
  • Work with the Hypershade window
  • Create materials in Hypershade
9. Apply Materials and Textures
  • Apply multiple materials to objects
  • UV mapping polygonal objects
  • Understanding the UV Editor
  • UV mapping complex objects
  • Maintain UV scale
10. Render in Arnold
  • Render settings
  • Basic Maya lights for Arnold
  • Maya point lights
  • Use Arnold area lights
  • Use objects as lights
  • Image-based lighting and skydomes
  • Add cameras
  • Add depth of field in Arnold
  • Create motion blur in Arnold
  • Render view and final output
11. Animate in Maya
  • Understanding the animation interface
  • Animate objects using Set Key
  • Modify keys on the timeline
  • Modify keys in the Dope Sheet
  • Modify keys in the Graph Editor
  • Work with the Time Editor
  • Animate objects along spline paths
  • Create animation cycles
  • Visualize animation
  • Animation playback using Playblast
Conclusion
  • Next steps

Taught by

George Maestri

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