Get the essential training you need to create high-quality 3D models and animations in Maya 2018. Learn core Maya skills such as modeling, texturing, rendering, and animation.
Overview
Syllabus
Introduction
- Welcome
- System requirements
- How to use the exercise files
- Overview of the Maya interface
- Work with files and Maya projects
- Navigating in Maya
- Configuring viewports
- Using the hotbox and marking menus
- Customizing the interface
- Using Maya workspaces
- Select objects
- Use the Move tool
- Rotate and scale
- Manipulate pivots
- Understanding the Channel Box
- Work with the Attribute Editor
- Reset and freeze transformations
- Snap objects
- Duplicate objects
- Work with the Outliner
- Create hierarchies
- Group objects
- Understanding the Hypergraph
- Hide and show objects
- Create layers
- Work with selection masks
- Differences between NURBS and polygons
- Create polygonal objects
- Select polygonal components
- Using Soft Selection and Symmetry
- Combine and separate
- Boolean tools
- Using brush tools to sculpt meshes
- Set up reference
- Model against reference
- Work with edge loops
- Use the Extrude tool
- Mirror and merge components
- Use the Bevel tool
- Extrude along a path
- Use the Polygon Bridge tool
- Understanding Quad Draw
- Use the Modeling Toolkit
- Smooth models and manage detail
- Work with subdivision surfaces
- Create creases in smooth surfaces
- Use Edge Flow to smooth geometry
- Manage object history
- Understanding NURBS components
- NURBS primitives
- Use the NURBS curve tools
- Create radial surfaces with Revolve
- Use the NURBS Loft tool
- Open and close curves and surfaces
- Create shapes with the NURBS Planar action
- Use the NURBS Extrude tool
- Use isoparms to refine NURBS surfaces
- Extract NURBS curves from surfaces
- Create curves on a surface
- Project curves on surfaces
- Trim NURBS surfaces
- Convert NURBS to polygons
- Overview of Maya renderering
- Understanding the basic shader types
- Work with Arnold materials
- Opacity and refraction in Arnold
- Create and apply maps
- Use bitmaps as texture
- Work with the Hypershade window
- Create materials in Hypershade
- Apply multiple materials to objects
- UV map polygonal objects
- Understanding the UV Editor
- Project textures on NURBS surfaces
- 3D painting
- UV mapping complex objects
- Maintain UV scale
- Render Settings menu
- Use Render View
- Maya lights and lighting types
- Understanding cameras
- Use the Light Editor
- Batch render animation
- Understanding Render Setup
- Use overrides in Render Setup
- Arnold render settings
- Arnold Render View
- Using Maya lights in Arnold
- Use Arnold area lights
- Use objects as lights
- Image-based lighting and skydomes
- Add depth of field in Arnold
- Create motion blur in Arnold
- Render animation in Arnold
- Understanding the animation interface
- Animate objects using Set Key
- Modify keys in the Graph Editor
- Modify keys in the Dope Sheet
- Create breakdown keys
- Animate objects along spline paths
- Visualize animation
- Use the Grease Pencil tool
- Create animation cycles
- Animation playback using Playblast
- Work with the Time Editor
- Create animations clips
- Next steps
Taught by
George Maestri