Get a comprehensive introduction to ZBrushCore, the streamlined version of ZBrush, with practical examples and workflow techniques.
Overview
Syllabus
Introduction
- Welcome
- Exercise files
- Loading projects and templates
- First contact and UI elements
- Canvas and navigation
- Customizing ZBrushCore UI
- Custom hotkeys
- Importing reference images
- Working with reference images
- Background color
- Undo history and QuickSave
- Sculpting approaches
- Introduction to ZSpheres
- Creating an armature
- Exploring shapes and adjusting volumes
- Adaptive Skin
- Adjusting Adaptive Skin
- Masking and selection tools
- The power of subtools
- Understanding Dynamesh and subdivisions
- Splitting up the model into subtools
- The brush system
- Building secondary shapes and strong silhouettes
- Polygroups
- Insert brushes
- Alternative way to build shapes
- Creating fur for arms and legs
- Polishing shapes
- Extracting mesh
- Stroke type and alphas for detailing
- Creating custom alphas in Photoshop
- Using custom alphas for tertiary shapes
- Refining stylized fur with Dam Standard Brush
- Subtool transitions
- Primitives and initialize settings
- Modeling the horns with primitives
- Primitive to PolyMesh and shape tweaking
- Deformation palette
- Sculpting the horn with subdivisions
- Detailing the horn and custom brushes
- Appending the horn and mirroring it
- Paint brush and materials
- First color pass and establishing palette
- Refining the color palette
- Stroke type and alphas for texture detailing
- Texture images to add variation
- Sculpting details with paint
- Applying materials
- Lights setup
- Rendering final image
Taught by
Pablo Muñoz