An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- The MotionBuilder interface
- Configuring user settings
- Navigation in MotionBuilder
- Transforming objects
- Creating hierarchies
- Working with groups
- Working with the Transport Controls
- Animating objects with keys
- Adjusting keys in the Dopesheet
- Working with animation curves
- Creating takes
- Preparing characters for MotionBuilder
- Characterizing generic rigs
- Characterizing 3ds Max biped rigs
- Characterizing Maya human IK rigs
- Creating control rigs
- Animating characters via control rigs
- Creating and animating character poses
- Importing motion data
- Retargeting motion data
- Working with animation layers
- Cycling motion data: Walking in place
- Cycling motion data: Creating cycles
- Cycling motion data: Editing cycled data
- Adding lights and cameras
- Creating previews
- Exporting scenes
- Next steps
Taught by
George Maestri