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In this set of tutorials you will learn how to use MotionBuilder's advanced and intuitive animation tools. Software required: Autodesk MotionBuilder 2014.
In this set of tutorials you will learn how to use MotionBuilder's advanced and intuitive animation tools. We'll start by learning how to load files into MotionBuilder. We'll then get comfortable with its navigation and transform controls. From there we'll learn how to set our preferences, work with its View and Display menus, and learn a few ways we can align parent objects, along with learning how to use its Transport Controls for playing back our animations. We'll then become familiar with its powerful animation tools, while learning how to create takes, and switch our key interpolation types. We'll jump into MotionBuilder's FCurves Window and learn several ways we can modify a keyframe's tangent, which allows us to polish our animations without cluttering our function curves with extra keys. We'll learn how to retarget animation, add to our animations with the help of Animation Layers, and learn how to create animation cycles from Motion Capture. To finish the training, we'll learn to use MotionBuilder's Camera Switcher to create camera cuts that can be previewed directly from the software, as well as how to export our work out of the application. By the end of this tutorial, you'll be equipped with the foundation you need to work comfortably inside of MotionBuilder. Software required: Autodesk MotionBuilder 2014.
In this set of tutorials you will learn how to use MotionBuilder's advanced and intuitive animation tools. We'll start by learning how to load files into MotionBuilder. We'll then get comfortable with its navigation and transform controls. From there we'll learn how to set our preferences, work with its View and Display menus, and learn a few ways we can align parent objects, along with learning how to use its Transport Controls for playing back our animations. We'll then become familiar with its powerful animation tools, while learning how to create takes, and switch our key interpolation types. We'll jump into MotionBuilder's FCurves Window and learn several ways we can modify a keyframe's tangent, which allows us to polish our animations without cluttering our function curves with extra keys. We'll learn how to retarget animation, add to our animations with the help of Animation Layers, and learn how to create animation cycles from Motion Capture. To finish the training, we'll learn to use MotionBuilder's Camera Switcher to create camera cuts that can be previewed directly from the software, as well as how to export our work out of the application. By the end of this tutorial, you'll be equipped with the foundation you need to work comfortably inside of MotionBuilder. Software required: Autodesk MotionBuilder 2014.