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LinkedIn Learning

Creating Product Shots in Blender

via LinkedIn Learning

Overview

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Learn how to model basic objects in Blender and create professional-quality renders of product designs.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
  • Interface and hot-key notes
1. Creating Packages
  • Modeling to reference
  • Creating simple packages
  • Setting up Cycles's renderer
  • Projecting UVs on the packets
  • Unwrapping UVs for the box
2. Rendering Packaging Shots
  • Setting up the scene
  • Setting up the camera
  • Adding the main light
  • Creating ambient light
  • Fine-tuning materials
  • Adding secondary lights
  • Rendering final images
3. Creating a Sports Bottle
  • Importing the reference
  • Modeling the bottle shape
  • Creating bottle thickness
  • Creating the cap
  • Modeling the label
  • Adding fluid to the bottle
4. Creating Materials in Cycles
  • Setting up the shot
  • Creating temporary lighting
  • Texturing the label
  • Creating a glassy material
  • Creating a fluid material
  • Finishing the cap using anisotropic shaders
  • Creating a semi-reflective ground plane
5. Rendering a Sports Drink Shot
  • Setting up cameras
  • Adding environment-based lighting
  • Setting up additional lights
  • Rendering
Conclusion
  • Next steps

Taught by

George Maestri

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4.3 rating at LinkedIn Learning based on 22 ratings

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