Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Interface and hot-key notes
- Modeling to reference
- Creating simple packages
- Setting up Cycles's renderer
- Projecting UVs on the packets
- Unwrapping UVs for the box
- Setting up the scene
- Setting up the camera
- Adding the main light
- Creating ambient light
- Fine-tuning materials
- Adding secondary lights
- Rendering final images
- Importing the reference
- Modeling the bottle shape
- Creating bottle thickness
- Creating the cap
- Modeling the label
- Adding fluid to the bottle
- Setting up the shot
- Creating temporary lighting
- Texturing the label
- Creating a glassy material
- Creating a fluid material
- Finishing the cap using anisotropic shaders
- Creating a semi-reflective ground plane
- Setting up cameras
- Adding environment-based lighting
- Setting up additional lights
- Rendering
- Next steps
Taught by
George Maestri