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Skillshare

Blender: Product rendering for beginners

via Skillshare

Overview

In this course, you will get an understanding of light and how to light your products in Blender.

3D modeling is so much more than just creating a 3D model. We need to be able to represent our models as well. This is done with rendering. Without Lights in your scene, your renders will be nothing more than a dark sad square. So start now and learn all about lighting your 3D models and be proud of your renders!

Syllabus

  • Course introduction
  • 1.1 What is light
  • 1.2 Reflection + refraction
  • 1.3 How we see color
  • 2.1 The lights available in blender
  • 2.2 Mesh as light
  • 2.3 IES light
  • 2.4 HDRI
  • 3.1 Main/Keylight
  • 3.2 Fill light
  • 3.3 Background + rimlight
  • 3.4 The position of the light
  • 3.5 Hard and soft lighting
  • 3.6 The uses of hard and soft light
  • 3.7 Inverse square law
  • 3.8 Rough and specular surfaces
  • 3.9 Separate objects with light
  • 4.1 Introduction
  • 4.2 Camera
  • 4.3 Studio
  • 4.4 Lighting setup
  • 4.5 Render settings
  • 5.1 Glass - exercise - on white background
  • 5.2 Glass - exercise 2- bubbles
  • 5.3 Glass - exercise 2- materials + studio
  • 6.1 Medical bottle - exercise 1 - medical bottle materials
  • 6.2 Medical bottle - exercise 1 - depth of field
  • 6.3 Medical bottle - exercise 2 - models + materials
  • 6.4 Medical bottle - exercise 2- studio
  • 6.5 Medical bottle - exercise 2 - lighting
  • 7.1 perfume advertisement - exercise - model + materials
  • 7.2 perfume advertisement - exercise - water floor
  • 7.3 perfume advertisement - exercise - light setup

Taught by

David Jaasma

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