Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Prerequisites
- Listen to the dialog clip and sketch it out
- Create a video for your reference
- Sketch out the animation framework
- Set up the Blender interface for character animation
- Get to know Arthur and how character rigs work
- Explore Arthur's face and how facial rigs work
- How to troubleshoot common errors in Blender
- Block out the character's key poses
- How to effectively apply the concept of timing
- Prepare the animation for viewing and sharing
- The importance of feedback
- Begin the rebuilding process
- Tweak the body movements
- Adjust the appendages
- Manipulate the complex face with a few controls
- Work with the dialog to match the animation
- Clean up key frames with the Graph Editor
- Polish off the end result
- Use Cycles to render the final animation scene
- Effectively light the animation
- Final rendering and post-production
- Where to go from here
Taught by
David Andrade