Prepare for the Unity Certified Associate: Game Developer exam by exploring the fundamentals of creating user interfaces and 2D games in Unity.
Overview
Syllabus
Introduction
- Welcome
- Companion files
- 2D projects and user interfaces
- Canvas and event systems
- Creating a background and panel
- Creating labels and text
- Canvas groups
- Configuring sprite images
- Creating buttons
- Button states
- Handling button clicks
- Layouts
- Exploring 2D games
- Importing sprites and sprite sheets
- Creating sprite animations
- Sprites and 2D physics
- Importing and creating tilesets
- Configuring 2D worlds
- Painting level layouts
- Working with 2D tiles
- Next steps
Taught by
Alan Thorn