Learn to avoid problems and troubleshoot issues when taking your designs from 3ds Max into Unreal.
Overview
Syllabus
Introduction
- 3ds Max to Unreal workflows
- Software versions
- Max project and exercise files setup
- Fixing asset linking problems
- Unreal setup: Project creation
- 3ds Max setup: Units
- 3ds Max setup: Naming conventions
- 3ds Max setup: Combining objects
- Clean export from Max using FBX
- Clean import into Unreal with FBX
- Clean export from Max using Datasmith
- Clean import with Datasmith
- Export from Max using a VR scene
- Re-importing modified assets
- Lights and cameras: FBX
- Lights and cameras: Datasmith and VR scene
- Beware the exposure trap
- Smoothing groups
- FBX materials sidenote
- Overly dense meshes
- Collision mesh issues
- Fixing vertex problems on the geometry
- Fixing more vertex problems
- Fixing face problems
- Fixing edge problems on the geometry
- Working with LODs: FBX
- Working with LODs: Datasmith
- UV issues you can run into
- De-generated triangles
- Overlapping UVs
- Missing lightmap UVs
- Handling multiple material IDs
- Next steps
Taught by
Brian Bradley