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LinkedIn Learning

3ds Max to Unreal Engine Workflow and Troubleshooting

via LinkedIn Learning

Overview

Learn to avoid problems and troubleshoot issues when taking your designs from 3ds Max into Unreal.

Syllabus

Introduction
  • 3ds Max to Unreal workflows
  • Software versions
  • Max project and exercise files setup
  • Fixing asset linking problems
1. Clean Exports
  • Unreal setup: Project creation
  • 3ds Max setup: Units
  • 3ds Max setup: Naming conventions
  • 3ds Max setup: Combining objects
  • Clean export from Max using FBX
  • Clean import into Unreal with FBX
  • Clean export from Max using Datasmith
  • Clean import with Datasmith
  • Export from Max using a VR scene
  • Re-importing modified assets
2. Mesh Problems
  • Lights and cameras: FBX
  • Lights and cameras: Datasmith and VR scene
  • Beware the exposure trap
  • Smoothing groups
  • FBX materials sidenote
  • Overly dense meshes
  • Collision mesh issues
  • Fixing vertex problems on the geometry
  • Fixing more vertex problems
  • Fixing face problems
  • Fixing edge problems on the geometry
  • Working with LODs: FBX
  • Working with LODs: Datasmith
3. Map and Material Problems
  • UV issues you can run into
  • De-generated triangles
  • Overlapping UVs
  • Missing lightmap UVs
  • Handling multiple material IDs
Conclusion
  • Next steps

Taught by

Brian Bradley

Reviews

4.5 rating at LinkedIn Learning based on 10 ratings

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