Learn tools and techniques to model hard surface objects as quickly and efficiently as possible with 3ds Max.
Overview
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- Setting up the 3ds Max project structure
- A quick word on gamma and unit settings
- 3ds Max customization tweaks
- Creating the breastplate spline
- Setting up the polygon faces
- Extrudes and Spherify
- Creating crease sets
- Creating a working grid
- Setting up our screw component
- Duplicating and welding the components
- Creating the cap with good topology
- Extruding the thread
- Cleaning up the thread
- Smoothing the thread
- Distribution
- Creating the base cylinders
- Extruding with splines
- Adding detail: Part 1
- Adding detail: Part 2
- Creating the clamp holes
- Applying subdivision creasing
- Screw crease fixes
- Insert subdivision
- Valve subdivision
- Creating the stencil
- Positioning the stencil and prototyping
- Making the cuts
- Cleaning the topology into quads
- Extruding the shapes
- Creating crease sets
- Creating the sphere
- Applying the chamfer
- Adding subdivision
- Creating the port guard base geometry
- Adding the screw hole
- Duplicating the mesh
- Cutting and welding
- Adding subdivision
- Creating subdivision creases
- What's next?
Taught by
Joel Bradley