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LinkedIn Learning

3ds Max 2025 Essential Training

via LinkedIn Learning

Overview

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Get expert instruction on the essential aspects of using 3ds Max 2025 to create professional-level models and animations.

Syllabus

Introduction
  • Introducing 3ds Max 2025
  • Using the exercise files
  • Setting preferences
  • Using project folders
1. 3ds Max Interface
  • Getting familiar with the interface
  • Creating primitives
  • Position, Rotate, and Scale objects
  • Navigating in viewports
  • Orbit and viewport Undo
  • Accelerate workflow with Hotkey shortcuts
  • Choosing viewport shading modes
  • Configuring viewport layouts
2. Scene Setup
  • Specifying units of measurement
  • Defining the Home Grid
  • Saving a maxstart.max template scene
  • Merging scenes
3. Managing Objects
  • Outlining object names with Scene Explorer
  • Managing objects with Scene Explorer
  • Duplicating forms with Array modifier
  • Duplicating objects with Clone
  • Collecting objects in a Group
  • Managing display layers in the Layer Explorer
  • Using Isolate Selection and Lock Selection
4. Transforming Objects
  • Selecting in Window and Crossing modes
  • Moving objects in reference coordinate systems
  • Rotating objects in reference coordinate systems
  • Choosing a transform center
  • Transform center reference coordinates
  • Introducing snap
  • Precision transforms with Grid Snap
5. Spline Modeling
  • Creating shapes
  • Editing Bezier splines
  • Setting Shape detail with Interpolation
  • Modeling with the Extrude modifier
  • Extruding along a path with the Sweep modifier
  • Importing Illustrator paths to 3ds Max
  • Adding a Bevel Modifier
  • Modeling typography with TextPlus
6. Parametric Modeling
  • Deforming an object with a modifier
  • Layering deformers in the modifier stack
  • Defining polygon level of detail
  • Passing a selection up the stack
  • Understanding topology dependence
  • Versioning parametric assets
7. Polygon Modeling
  • Combining meshes with Boolean modifier
  • Adding edges with QuickSlice
  • Adding edges with Cut
  • Hard and soft edges with the Smooth modifier
  • Using the Modeling Ribbon
  • Branching with Editable Poly Extrude
  • Detailing a mesh
  • Grow and convert subobject selections
  • Rounding corners with Chamfer
  • Optimization with Retopology modifier
8. Subdivision Surface Modeling
  • Understanding subdivision surfaces
  • Modeling with Symmetry modifier
  • Modeling curvature with Soft Selection
  • Refining geometry with SwiftLoop
  • Subobject transform constraints
  • Correcting a seam with Align to Grid
  • Preserving polygon count with Edge Crease
9. Camera Techniques
  • Understanding camera types
  • Creating a physical camera
  • First-person camera navigation
  • Enabling Safe Frames
  • Setting render resolution and aspect ratio
  • Rotating in Gimbal coordinate space
  • Emulating a tripod with rotation axis order
10. Practical and Studio Lighting
  • Rendering in the viewport
  • Creating photometric lights
  • Adjusting intensity and color
  • Enabling exposure control
  • Adjusting light shape and distribution
  • Controlling spotlight parameters
  • Using the Light Explorer
11. Environment Lighting
  • Illumination with an environment color
  • Illumination with an HDRI environment
  • Separating environment from background
  • Creating a sun and sky
  • Art directing sun and sky parameters
12. Materials
  • Render setup for materials
  • Using the Slate Material Editor
  • Assigning materials to objects
  • Changing node display and graph layout
  • Managing scene materials
  • Managing sample slots
  • Saving a material library
  • Physical material basic parameters
  • Physical material reflection parameters
13. Mapping
  • Material shading in the viewport
  • Creating a 3D procedural map
  • Mapping bitmap image files
  • Restoring links with Asset Tracking
  • Projecting UVs with UVW Map modifier
  • Using real-world map size
14. Hierarchies
  • Understanding hierarchies
  • Transforming pivot points
  • Prioritizing rotation axes
  • Linking objects
  • Locking transforms
15. Animation Essentials
  • Setting frame rate in time configuration
  • Viewport playback options
  • Creating keyframes in Auto Key mode
  • Creating keyframes in Set Key mode
  • Best practices for Set Key mode
  • Editing timing in the Track Bar timeline
16. Animation Editing
  • Navigating in the Dope Sheet
  • Editing keyframes in the Dope Sheet
  • Navigating in the Curve Editor
  • Editing keyframes in the Curve Editor
  • Changing interpolation type
  • Manipulating keyframe tangents
  • Editing a trajectory with Motion Path
17. Rendering
  • Choosing a renderer
  • Preparing to render with Quicksilver
  • Quicksilver options
  • Rendering an image sequence
Conclusion
  • Next steps

Taught by

Aaron F. Ross

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