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Pluralsight

Exploring 3ds Max Topology Tools

via Pluralsight

Overview

This course will teach you the difference between movie topology and game topology. You'll take a look into the Graphite modeling tools of 3ds Max. Software required: 3ds Max 2017.

Have you ever had problems understanding the topology inside 3ds Max? If so, this is the perfect course for you. In this course, Exploring 3ds Max Topology Tools, you'll learn the basics of topology and how to work properly with it to accomplish your goals. First, you'll explore the difference between topology in movies and video games. Next, you'll discover the topology tools in the graphite modeling tools panel and create LOD's for an already rigged character. Finally, you'll create a vase using the splines inside 3ds Max as well as turn spline text into qualified geometry that can be modified and sculpted in other sculpting packages. When you're finished with this 3ds Max 2017 course, you'll not only have better understanding how topology works inside 3ds Max, but also how to work with rigged models and how to solve problems you can encounter while doing it. Software required: 3ds Max 2017.

Syllabus

  • Course Overview 1min
  • Understanding the Different Types of Topology for Production 14mins
  • Exploring 3ds Max's Graphite Modeling Tools 70mins
  • Exploring Graphite Freeform Tools 40mins
  • Creating LODs on a Rigged Model 17mins
  • Working with Splines 38mins

Taught by

Valentin Yovchev

Reviews

4.1 rating at Pluralsight based on 10 ratings

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