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Coursera

Mastering VFX, Simulation & Finalizing Projects in UE5

Packt via Coursera

Overview

This course is designed to take your Unreal Engine 5 skills to the next level with advanced visual effects, simulations, and cinematic finishing techniques. You’ll begin by mastering the Niagara particle system, where you’ll create custom particle materials and complex water effects. These skills will extend to creating splash effects, dynamic ripples, and integrating them into your environments for enhanced realism. In the second phase, you’ll explore fluid simulations, learning to create fire VFX and control properties like heat and smoke density using the Niagara fluid system. You’ll also work on complex atmospheric setups, including volumetric fog, cloud formations, and a dynamic sky that responds to your lighting setup. As your environment comes together, you’ll add organic elements like animated birds and fireflies, enhancing the visual storytelling in your scene. Finally, you’ll focus on the final touches needed to complete your projects. This includes color grading using post-process effects, camera composition for cinematic shots, and rendering your environment for final output. By the end, you'll have a complete project showcasing fluid VFX, organic animations, and a highly detailed, visually striking 3D world ready for professional presentations. This course is aimed at advanced Unreal Engine 5 users, visual effects artists, and game developers. A solid understanding of UE5 basics and asset manipulation is required, as well as some familiarity with particle systems.

Syllabus

  • Creating Niagara Particles for Water System
    • In this module, we will explore Unreal Engine 5’s Niagara particle system to create water-based visual effects. You’ll learn to design custom particle textures, simulate water splashes, and add dynamic motion to particles for a realistic water system.
  • Creating Material with Custom Generated Motion Effects
    • In this module, we will focus on creating additional water motion effects such as ripples and flow. You’ll learn to generate these effects using materials and combine them with Niagara particles for a complete water system.
  • Applying Water VFX to Our UE5 Project
    • In this module, we will take the water VFX created in earlier lessons and apply them to both flowing and still water environments. You’ll learn how to seamlessly integrate these effects into your Unreal Engine 5 projects.
  • Creating Terrain Using Heightmap Textures
    • In this module, we will create detailed terrain for background environments using heightmap textures. You’ll also learn how to apply automatic materials to ensure the landscape adapts to its geometry.
  • Atmospheric Sky Setup
    • In this module, we will explore lighting and atmospheric effects to create a realistic sky for your environment. You’ll learn how to adjust sunlight, sky color, and add volumetric clouds and fog for a dynamic atmosphere.
  • Working with Niagara Fluid Simulation System
    • In this module, we will explore Unreal Engine 5’s fluid simulation system to create fire VFX. You’ll learn to adjust parameters for a more realistic fire simulation, controlling density and smoke effects within your scene.
  • Adding Additional Visuals to Our Flames
    • In this module, we will enhance the fire VFX by adding ember particles and creating a flickering light blueprint. You’ll learn how to control lighting effects that synchronize with fire intensity, adding more depth to your fire simulations.
  • Working with Organic Sculpting
    • In this module, we will explore UE5’s sculpting functionality to create organic shapes. You’ll sculpt a bird mesh that can be used within your 3D environment.
  • Adding Motion to Our Flock of Birds
    • In this module, we will add motion to our bird models using vertex animations. You’ll learn to animate a flock of birds flying across the sky using Unreal Engine 5’s sequencer for realistic movement.
  • Creating Firefly Niagara Particles for a 3D Environment
    • In this module, we will create firefly particles and animate their movement using the Niagara system. You’ll learn how to simulate firefly behavior with specific motion patterns, enriching your 3D scene with dynamic lighting effects.
  • Tweaking Water Color Values
    • In this module, we will focus on refining water visuals by tweaking color and reflection values. You’ll ensure your water integrates seamlessly with the lighting conditions of your scene.
  • Color Grading Using UE5 Postprocess
    • In this module, we will explore Unreal Engine 5’s post-processing tools to color grade your environment. You’ll learn how to apply vibrant color effects to elevate the mood and tone of your scene.
  • Camera Setup
    • In this module, we will focus on setting up a cinematic camera to frame your 3D environment. You’ll learn the fundamentals of camera placement and composition for professional-quality renders.
  • Rendering
    • In this module, we will cover how to render your completed environment, creating a professional-quality video of your work. Additionally, you’ll learn bonus techniques for setting up curved river meshes to enhance water features.

Taught by

Packt - Course Instructors

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