Your Team as a Distributed System

Your Team as a Distributed System

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CULTURE EATS STRATEGY FOR BREAKFAST

25 of 29

25 of 29

CULTURE EATS STRATEGY FOR BREAKFAST

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Your Team as a Distributed System

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  1. 1 YOUR TEAM AS A DISTRIBUTED SYSTEM
  2. 2 INTRODUCTIONS
  3. 3 THE PETER PRINCIPLE
  4. 4 PEOPLE DON'T THROW STACK TRACES.
  5. 5 DEFINING DISTRIBUTED SYSTEMS
  6. 6 8 FALLACIES OF A DISTRIBUTED SYSTEM
  7. 7 THE NETWORK IS RELIABLE
  8. 8 LATENCY IS ZERO
  9. 9 BANDWIDTH IS INFINITE
  10. 10 4. THE NETWORK IS SECURE INFORMATION IS TRANSMITTED ACCURATELY
  11. 11 TOPOLOGY DOESN'T CHANGE
  12. 12 THERE IS ONE ADMINISTRATOR
  13. 13 TRANSPORT COST IS ZERO
  14. 14 THE NETWORK IS HOMOGENEOUS
  15. 15 SINGLE POINT OF FAILURE
  16. 16 DON'T BUILD A MONOLITH
  17. 17 ROCKSTARS DON'T SCALE.
  18. 18 CONSISTENCY VS AVAILABILITY
  19. 19 HOW DO WE SCALE OUR TEAMS?
  20. 20 MONITORING
  21. 21 CONFLICT RESOLUTION
  22. 22 (REDUNDANT) COMMUNICATION
  23. 23 CLARITY OF ROLES
  24. 24 RE-ITERATE COLLECTIVE GOALS
  25. 25 CULTURE EATS STRATEGY FOR BREAKFAST
  26. 26 CULTURE & CHARACTER
  27. 27 IT'S ABOUT CHOICES
  28. 28 WHO WE HIRE, WHO WE FIRE, BEHAVIOURS WE REWARD, AND THOSE WE REPRIMAND.
  29. 29 MAKE GOOD CHOICES

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