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CONFLICT RESOLUTION
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Classroom Contents
Your Team as a Distributed System
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- 1 YOUR TEAM AS A DISTRIBUTED SYSTEM
- 2 INTRODUCTIONS
- 3 THE PETER PRINCIPLE
- 4 PEOPLE DON'T THROW STACK TRACES.
- 5 DEFINING DISTRIBUTED SYSTEMS
- 6 8 FALLACIES OF A DISTRIBUTED SYSTEM
- 7 THE NETWORK IS RELIABLE
- 8 LATENCY IS ZERO
- 9 BANDWIDTH IS INFINITE
- 10 4. THE NETWORK IS SECURE INFORMATION IS TRANSMITTED ACCURATELY
- 11 TOPOLOGY DOESN'T CHANGE
- 12 THERE IS ONE ADMINISTRATOR
- 13 TRANSPORT COST IS ZERO
- 14 THE NETWORK IS HOMOGENEOUS
- 15 SINGLE POINT OF FAILURE
- 16 DON'T BUILD A MONOLITH
- 17 ROCKSTARS DON'T SCALE.
- 18 CONSISTENCY VS AVAILABILITY
- 19 HOW DO WE SCALE OUR TEAMS?
- 20 MONITORING
- 21 CONFLICT RESOLUTION
- 22 (REDUNDANT) COMMUNICATION
- 23 CLARITY OF ROLES
- 24 RE-ITERATE COLLECTIVE GOALS
- 25 CULTURE EATS STRATEGY FOR BREAKFAST
- 26 CULTURE & CHARACTER
- 27 IT'S ABOUT CHOICES
- 28 WHO WE HIRE, WHO WE FIRE, BEHAVIOURS WE REWARD, AND THOSE WE REPRIMAND.
- 29 MAKE GOOD CHOICES