Your Team as a Distributed System

Your Team as a Distributed System

Devoxx via YouTube Direct link

RE-ITERATE COLLECTIVE GOALS

24 of 29

24 of 29

RE-ITERATE COLLECTIVE GOALS

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Your Team as a Distributed System

Automatically move to the next video in the Classroom when playback concludes

  1. 1 YOUR TEAM AS A DISTRIBUTED SYSTEM
  2. 2 INTRODUCTIONS
  3. 3 THE PETER PRINCIPLE
  4. 4 PEOPLE DON'T THROW STACK TRACES.
  5. 5 DEFINING DISTRIBUTED SYSTEMS
  6. 6 8 FALLACIES OF A DISTRIBUTED SYSTEM
  7. 7 THE NETWORK IS RELIABLE
  8. 8 LATENCY IS ZERO
  9. 9 BANDWIDTH IS INFINITE
  10. 10 4. THE NETWORK IS SECURE INFORMATION IS TRANSMITTED ACCURATELY
  11. 11 TOPOLOGY DOESN'T CHANGE
  12. 12 THERE IS ONE ADMINISTRATOR
  13. 13 TRANSPORT COST IS ZERO
  14. 14 THE NETWORK IS HOMOGENEOUS
  15. 15 SINGLE POINT OF FAILURE
  16. 16 DON'T BUILD A MONOLITH
  17. 17 ROCKSTARS DON'T SCALE.
  18. 18 CONSISTENCY VS AVAILABILITY
  19. 19 HOW DO WE SCALE OUR TEAMS?
  20. 20 MONITORING
  21. 21 CONFLICT RESOLUTION
  22. 22 (REDUNDANT) COMMUNICATION
  23. 23 CLARITY OF ROLES
  24. 24 RE-ITERATE COLLECTIVE GOALS
  25. 25 CULTURE EATS STRATEGY FOR BREAKFAST
  26. 26 CULTURE & CHARACTER
  27. 27 IT'S ABOUT CHOICES
  28. 28 WHO WE HIRE, WHO WE FIRE, BEHAVIOURS WE REWARD, AND THOSE WE REPRIMAND.
  29. 29 MAKE GOOD CHOICES

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.