Photometric Stereo on the Web with Rust and WebAssembly

Photometric Stereo on the Web with Rust and WebAssembly

Rust via YouTube Direct link

JS worker calling WebAssembly

13 of 13

13 of 13

JS worker calling WebAssembly

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Classroom Contents

Photometric Stereo on the Web with Rust and WebAssembly

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  1. 1 Intro
  2. 2 3D Reconstruction from images
  3. 3 Perception of shading and reflectance
  4. 4 Shape from Shading (SFS)
  5. 5 Photometric Stereo - captation (Bayeux Tapestry)
  6. 6 Photometric Stereo - Bayeux Tapestry
  7. 7 Code organization
  8. 8 Library code
  9. 9 Library config
  10. 10 Rust WebAssembly config
  11. 11 Rust Wasm JS
  12. 12 Rust WebAssembly code
  13. 13 JS worker calling WebAssembly

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