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Perception of shading and reflectance
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Classroom Contents
Photometric Stereo on the Web with Rust and WebAssembly
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- 1 Intro
- 2 3D Reconstruction from images
- 3 Perception of shading and reflectance
- 4 Shape from Shading (SFS)
- 5 Photometric Stereo - captation (Bayeux Tapestry)
- 6 Photometric Stereo - Bayeux Tapestry
- 7 Code organization
- 8 Library code
- 9 Library config
- 10 Rust WebAssembly config
- 11 Rust Wasm JS
- 12 Rust WebAssembly code
- 13 JS worker calling WebAssembly