Photometric Stereo on the Web with Rust and WebAssembly

Photometric Stereo on the Web with Rust and WebAssembly

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Intro

1 of 13

1 of 13

Intro

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Classroom Contents

Photometric Stereo on the Web with Rust and WebAssembly

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  1. 1 Intro
  2. 2 3D Reconstruction from images
  3. 3 Perception of shading and reflectance
  4. 4 Shape from Shading (SFS)
  5. 5 Photometric Stereo - captation (Bayeux Tapestry)
  6. 6 Photometric Stereo - Bayeux Tapestry
  7. 7 Code organization
  8. 8 Library code
  9. 9 Library config
  10. 10 Rust WebAssembly config
  11. 11 Rust Wasm JS
  12. 12 Rust WebAssembly code
  13. 13 JS worker calling WebAssembly

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