Overview of Physics in DOTS - Unite Copenhagen

Overview of Physics in DOTS - Unite Copenhagen

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Why more physics engines?

5 of 20

5 of 20

Why more physics engines?

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Overview of Physics in DOTS - Unite Copenhagen

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  1. 1 Intro
  2. 2 Overview
  3. 3 Other sessions you might like
  4. 4 Roundtables!
  5. 5 Why more physics engines?
  6. 6 Stateless physics built with HPC#/Burst
  7. 7 A partnership is born!
  8. 8 What do "vast majority of games" need?
  9. 9 Unity Physics design objectives
  10. 10 Common low-level physics data protocol
  11. 11 What are the main run-time components?
  12. 12 What are the main run-time systems?
  13. 13 What are the BuildPhysics World query groups?
  14. 14 Is there more advanced stuff?
  15. 15 One authoring format to rule them all
  16. 16 PhysicsShapeAuthoring enhancements
  17. 17 What do things turn into?
  18. 18 "Maybe" they convert into Physics Collider?
  19. 19 Why should I make compound colliders?
  20. 20 Near-Term

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