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PhysicsShapeAuthoring enhancements
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Classroom Contents
Overview of Physics in DOTS - Unite Copenhagen
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- 1 Intro
- 2 Overview
- 3 Other sessions you might like
- 4 Roundtables!
- 5 Why more physics engines?
- 6 Stateless physics built with HPC#/Burst
- 7 A partnership is born!
- 8 What do "vast majority of games" need?
- 9 Unity Physics design objectives
- 10 Common low-level physics data protocol
- 11 What are the main run-time components?
- 12 What are the main run-time systems?
- 13 What are the BuildPhysics World query groups?
- 14 Is there more advanced stuff?
- 15 One authoring format to rule them all
- 16 PhysicsShapeAuthoring enhancements
- 17 What do things turn into?
- 18 "Maybe" they convert into Physics Collider?
- 19 Why should I make compound colliders?
- 20 Near-Term