King Me - A Defense of King-Making in Board Game Design

King Me - A Defense of King-Making in Board Game Design

GDC via YouTube Direct link

King Breaking

27 of 27

27 of 27

King Breaking

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King Me - A Defense of King-Making in Board Game Design

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  1. 1 Introduction
  2. 2 Root
  3. 3 Kyle Fair
  4. 4 The Pitch
  5. 5 Meanness
  6. 6 Richard Neville
  7. 7 The Twilight Imperium
  8. 8 Why We Dont Like KingMaking
  9. 9 The Trojan War
  10. 10 The Queen of Spades
  11. 11 Trial by Ordeal and Combat
  12. 12 Victorian Morality
  13. 13 Fun Fair Design
  14. 14 The Game Ethic
  15. 15 The Imperial School
  16. 16 Harry Potter
  17. 17 KingMaking
  18. 18 KingMaking as Storytelling
  19. 19 The Goal is to Win
  20. 20 Playing to Win vs Having to Win
  21. 21 Consent
  22. 22 Risk
  23. 23 Victory Conditions
  24. 24 High Frontier
  25. 25 Battle Royale
  26. 26 Questions
  27. 27 King Breaking

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