Intro to Tool Dev in Unity

Intro to Tool Dev in Unity

Freya Holmér via YouTube Direct link

- Implementing the Holograms

16 of 21

16 of 21

- Implementing the Holograms

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Intro to Tool Dev in Unity

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  1. 1 - Intro
  2. 2 - Code Changes for Tangent space
  3. 3 - Multiselecting Prefabs in GUI
  4. 4 - Randomizing Prefabs
  5. 5 - Struct vs Class
  6. 6 - Randomizing Prefabs continued
  7. 7 - Fixing Preview Lighting
  8. 8 - Prep Scene for Obstruction Testing
  9. 9 - Obstruction Testing
  10. 10 - How To Bounding Box or not
  11. 11 - Setting up SpawnablePrefab data
  12. 12 - Implementing the Obstruction Test
  13. 13 - Thor Turns off the Stream
  14. 14 - Displaying Invalid Prefabs
  15. 15 - Creating a Hologram Shader
  16. 16 - Implementing the Holograms
  17. 17 - Showcase of Tools in Budget Cuts
  18. 18 - Book Recommendations? lack thereof
  19. 19 - Any Flowstorm Dev Streams Soon?
  20. 20 - Tool Dev's Similarities with Game Dev
  21. 21 - Final Words

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