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Games as Graphs - A New Approach to Game Theory
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- 1 Intro
- 2 Overview
- 3 Modelling: a Goldilocks problem
- 4 A (very) brief history of game theory
- 5 Two simple games
- 6 Utilities
- 7 Pure and mixed Nash equilibria
- 8 Another piece of history...and an inspiration
- 9 A new way of thinking
- 10 Special cases of two-player game
- 11 Check point: Summary
- 12 Application to Evolutionary Game Theory
- 13 Replicator Dynamic
- 14 What does a long-run outcome look like?
- 15 The main concepts
- 16 Chain Components
- 17 Attractors of the Replicator
- 18 When is the content a sink chain component?