Games as Graphs - A New Approach to Game Theory

Games as Graphs - A New Approach to Game Theory

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Chain Components

16 of 18

16 of 18

Chain Components

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Games as Graphs - A New Approach to Game Theory

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  1. 1 Intro
  2. 2 Overview
  3. 3 Modelling: a Goldilocks problem
  4. 4 A (very) brief history of game theory
  5. 5 Two simple games
  6. 6 Utilities
  7. 7 Pure and mixed Nash equilibria
  8. 8 Another piece of history...and an inspiration
  9. 9 A new way of thinking
  10. 10 Special cases of two-player game
  11. 11 Check point: Summary
  12. 12 Application to Evolutionary Game Theory
  13. 13 Replicator Dynamic
  14. 14 What does a long-run outcome look like?
  15. 15 The main concepts
  16. 16 Chain Components
  17. 17 Attractors of the Replicator
  18. 18 When is the content a sink chain component?

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