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Freeform Animation Rigging - Demonstration • Bidirectional motion transfer - skeleton to control rig retargeting
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Freeform Animation Rigging - Evolving the Animation Pipeline
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- 1 Intro
- 2 Contents
- 3 Freeform Animation Workflows
- 4 What is Freeform Animation?
- 5 Additional Learning Resources
- 6 Example Character Creation Pipeline
- 7 Character Creation Pipeline: Rigging
- 8 Character Creation Pipeline Control Rig
- 9 Animation Authoring (example game production)
- 10 Animation Authoring (counter-animation example)
- 11 common solution: Uber-Rig
- 12 Iteration (non-destructive rig updates)
- 13 Iteration (destructive rig updates)
- 14 Varying Rig Types (example game production)
- 15 solution: Modular Rigging
- 16 Control Rig Requirements...
- 17 Freeform Animation Rigging - Definition
- 18 Freeform Animation Rigging - Demonstration • Bidirectional motion transfer - skeleton to control rig retargeting
- 19 Parent Space Switching - Animation workflow
- 20 Working with Baked Keyframes - Solutions Dense keyframe data (high fidelity)
- 21 Freeform Animation Rigging in Unity
- 22 Animation Rigging, Unity 2020.1
- 23 Production Use Cases
- 24 Object Interaction - with runtime rigging
- 25 Motion Variants - Carrying a heavy object
- 26 Unity Animation User Journey
- 27 Animation Pipeline - the old way Old:rioging builds control rigs for animators
- 28 Animation Pipeline → Sandbox
- 29 Thank you