Freeform Animation Rigging - Evolving the Animation Pipeline

Freeform Animation Rigging - Evolving the Animation Pipeline

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Animation Authoring (example game production)

9 of 29

9 of 29

Animation Authoring (example game production)

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Freeform Animation Rigging - Evolving the Animation Pipeline

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  1. 1 Intro
  2. 2 Contents
  3. 3 Freeform Animation Workflows
  4. 4 What is Freeform Animation?
  5. 5 Additional Learning Resources
  6. 6 Example Character Creation Pipeline
  7. 7 Character Creation Pipeline: Rigging
  8. 8 Character Creation Pipeline Control Rig
  9. 9 Animation Authoring (example game production)
  10. 10 Animation Authoring (counter-animation example)
  11. 11 common solution: Uber-Rig
  12. 12 Iteration (non-destructive rig updates)
  13. 13 Iteration (destructive rig updates)
  14. 14 Varying Rig Types (example game production)
  15. 15 solution: Modular Rigging
  16. 16 Control Rig Requirements...
  17. 17 Freeform Animation Rigging - Definition
  18. 18 Freeform Animation Rigging - Demonstration • Bidirectional motion transfer - skeleton to control rig retargeting
  19. 19 Parent Space Switching - Animation workflow
  20. 20 Working with Baked Keyframes - Solutions Dense keyframe data (high fidelity)
  21. 21 Freeform Animation Rigging in Unity
  22. 22 Animation Rigging, Unity 2020.1
  23. 23 Production Use Cases
  24. 24 Object Interaction - with runtime rigging
  25. 25 Motion Variants - Carrying a heavy object
  26. 26 Unity Animation User Journey
  27. 27 Animation Pipeline - the old way Old:rioging builds control rigs for animators
  28. 28 Animation Pipeline → Sandbox
  29. 29 Thank you

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