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25 Introduction To Design Systems
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Classroom Contents
Create High-Fidelity Designs and Prototypes in Figma
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- 1 01 Introduction To Course 5 Create High Fidelity Designs & Prototypes in Figma
- 2 02 Kunal My Journey To UX
- 3 03 Welcome To Week 1
- 4 04 Introduction To Mockups
- 5 05 Chikezie Transition From Low Fidelity To High Fidelity Designs
- 6 06 Introduction To Foundational Elements of Visual Design
- 7 07 Typography In UX Design
- 8 08 The Importance of Typography
- 9 09 Color In UX Design
- 10 10 Iconography in UX Design
- 11 11 Introduction To Layouts
- 12 12 Use Grids To Guide Layouts
- 13 13 Use Containment in Layouts
- 14 14 Use Negative White Space In Layouts
- 15 15 Wrap Up Starting To Create Mockups
- 16 16 Welcome To Week 2
- 17 17 Emphasis in UX Design
- 18 18 Hierarchy in UX Design
- 19 19 Scale & Proportion in UX Design
- 20 20 Unity & Variety in UX Design
- 21 21 Apply Gestalt Principles To Mockups
- 22 22 Reflect On Your Progress
- 23 23 Wrap Up Applying Visual Design Principles To Mockups
- 24 24 Welcome To Week 3
- 25 25 Introduction To Design Systems
- 26 26 Benefits Of Design Systems
- 27 27 Googles Design System Material Design
- 28 28 Shopifys Design System Polaris
- 29 29 Create A Sticker Sheet in Figma
- 30 30 Use A Design System Library in Figma
- 31 31 Shabi Consider Assistive Technologies When Working in Design Systems
- 32 32 Wrap Up Exploring Design Systems
- 33 33 welcome to week 4
- 34 34 Give & Receive Feedback As A UX Designer
- 35 35 The Basics Of Design Critique Sessions
- 36 36 Best Practices For Design Critique Sessions
- 37 37 Kunal My Experience With Design Critique Sessions
- 38 38 Introduction To A Mock Crit Session
- 39 39 Observe A Mock Crit Session
- 40 40 Turn Crit Session Feedback into Actions
- 41 41 Iterate On Mockups Based On Feedback From Crit Sessions
- 42 42 Wrap Up Participating in Design Critique Sessions
- 43 43 Welcome To Week 5
- 44 44 Introduction To High Fidelity Prototypes
- 45 45 Create A High Fidelity Prototype in Figma
- 46 46 Gestures & Motion in UX Design
- 47 47 Add Gestures & Motion in Figma
- 48 48 Accessibility Considerations For Gestures & Motion
- 49 49 Jen Design With Accessibility in Mind
- 50 50 Learn From Figma Prototype Interactions & Feedback
- 51 51 Wrap Up Creating High Fidelity Prototypes
- 52 52 Welcome To Week 6
- 53 53 Plan A UX Research Study
- 54 54 Conduct A Usability Study
- 55 55 Analyze & Synthesize Usability Study Results
- 56 56 Iterate On High Fidelity Designs
- 57 57 Identify When A Design Is Complete
- 58 58 Document & Share Designs
- 59 59 Hand Off Designs For Production
- 60 60 Learn From Figma Prepare For Hand Off
- 61 61 Create A Case Study For Your Portfolio Project
- 62 62 Wrap Up Testing & Iterating On Designs
- 63 63 Congratulations On Completing Course 5 Create High Fidelity Designs and