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Using Booleans to Isolate the small cabin
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Classroom Contents
Create Environments in Unreal Engine 5 - How to Clean Up Scanned 3D Models in UE5
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- 1 Intro
- 2 How to download 3D Scan Assets from Sketchfab
- 3 How to import assets into Unreal Engine 5
- 4 Fixing the scale and Rotation
- 5 Using Booleans to Isolate the small cabin
- 6 Fixing the Pivot point of the small cabin
- 7 Using Selection Mode to remove floating geometry
- 8 Modifying the Cube to use as Boolean for the Big house
- 9 Modifying the Pivot Point of the Big house
- 10 Fixing the Normals
- 11 Enabling Nanite
- 12 Removing extra Materials
- 13 Adding Collision
- 14 Pro Tip
- 15 Creating the Procedural Fence Generator