Create Environments in Unreal Engine 5 - How to Clean Up Scanned 3D Models in UE5

Create Environments in Unreal Engine 5 - How to Clean Up Scanned 3D Models in UE5

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Intro

1 of 15

1 of 15

Intro

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Create Environments in Unreal Engine 5 - How to Clean Up Scanned 3D Models in UE5

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  1. 1 Intro
  2. 2 How to download 3D Scan Assets from Sketchfab
  3. 3 How to import assets into Unreal Engine 5
  4. 4 Fixing the scale and Rotation
  5. 5 Using Booleans to Isolate the small cabin
  6. 6 Fixing the Pivot point of the small cabin
  7. 7 Using Selection Mode to remove floating geometry
  8. 8 Modifying the Cube to use as Boolean for the Big house
  9. 9 Modifying the Pivot Point of the Big house
  10. 10 Fixing the Normals
  11. 11 Enabling Nanite
  12. 12 Removing extra Materials
  13. 13 Adding Collision
  14. 14 Pro Tip
  15. 15 Creating the Procedural Fence Generator

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