ZBrush Character Modeling Tutorial - Creating Krang in ZBrush 2024

ZBrush Character Modeling Tutorial - Creating Krang in ZBrush 2024

Pixologic ZBrush via YouTube Direct link

__ ZRemesher Results, evaluation, Guide

66 of 71

66 of 71

__ ZRemesher Results, evaluation, Guide

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ZBrush Character Modeling Tutorial - Creating Krang in ZBrush 2024

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  1. 1 Waiting loop
  2. 2 Welcome
  3. 3 Today's topic
  4. 4 Student License
  5. 5 Krang, Second Session
  6. 6 __ Brush, SnakeHook, Scultris Pro
  7. 7 __ Preparing Posing [1], Low Res, ZRemesher
  8. 8 Q Figure, collectables, Toys, define
  9. 9 __ Pose.1 [2], Transpose Master, TPoseMesh
  10. 10 Q Anchors Brush for Posing
  11. 11 __ Pose.1 [3], the importance of Face
  12. 12 __ Pose.1 [4], Tentacle to the device, Anchors Brush
  13. 13 Q Gizmo and Masking
  14. 14 __ Pose.1 [5], Exploring process, Anchor Brush
  15. 15 __ Pose.2 [1], Transpose Master, TPoseMesh
  16. 16 __ Pose.2 [2], Anchors Brush
  17. 17 Q Your favorite Feature in 2024
  18. 18 Q Move Subtools, different folders
  19. 19 Q Selecting between two Polygons [1]
  20. 20 Q Shaking Mouse movement, why
  21. 21 Q Habits and new tools
  22. 22 Q Selecting between two Polygons [2]
  23. 23 Q Cloning details from A to B
  24. 24 Q __ History, Record
  25. 25 Q __ MorphTarget
  26. 26 __ Face, Smile [1]
  27. 27 Q Is there a Clone Pattern Stamp Tool
  28. 28 Q __ Xtractor, XTractorDot
  29. 29 Q __ How to change the alpha, G
  30. 30 __ Face, Smile [2], Eyes
  31. 31 Q How to paint immersive light, glow
  32. 32 Q __ Drone, example, Glow, RedShift 3D
  33. 33 Q __ Light size change and results
  34. 34 Q __ Example Krang, Eye specs, Render Recal
  35. 35 Q __ Paint the emissive look, Light adjustment.
  36. 36 __ Face adjustments, right eye scale
  37. 37 __ Re-positioning teeth, Local Sim
  38. 38 Q Layla Viscu Channel
  39. 39 __ Smile adjustments, Blob Brush
  40. 40 Tip, Student License for Maxon One
  41. 41 __ Eye socket definition [1], Lazy Mouse
  42. 42 Q what have you used before Polypainting
  43. 43 __ Eye socket definition [2]
  44. 44 __ Eyeball modeling [1]
  45. 45 Q How do you learn to make characters like that
  46. 46 __ Eyeball modeling [2] ZModeler
  47. 47 Q Is studying Realism absolutely required
  48. 48 Q Is Anatomy important
  49. 49 __ Eyeball modeling [3], Iris details
  50. 50 __ Eyeball modeling [4], Painting
  51. 51 __ Tip, Painting, and Scale
  52. 52 __ Eyeball modeling [5], Painting [cont]
  53. 53 __ Eyeball modeling [6], Painting, Veins
  54. 54 __ Eyeball modeling [7], Masking by Poly Paint
  55. 55 __ Eyeball modeling [8], eye colors, variety
  56. 56 __ Eyeball modeling [9], Color Adjustment
  57. 57 __ Eyeball modeling [10], Plastic Material
  58. 58 __ Replacing eyes with new Models
  59. 59 Q Eye paired or independently
  60. 60 __ Eye socket definition [3], eyelid
  61. 61 __ Exploring the results so far
  62. 62 __ Mouth inside, paint
  63. 63 Q When to use Dynam Mesh, ZRemesher, Subdivision
  64. 64 __ Review of the eye mesh
  65. 65 __ Tentacles, Poly Groups, ZRemesher
  66. 66 __ ZRemesher Results, evaluation, Guide
  67. 67 Tip Low resolution drawing on hi-res surface
  68. 68 Q Extract colors from MatCap
  69. 69 Q Mask By AO, low success; please advise
  70. 70 Wrapping Up, Housekeeping
  71. 71 Thank you and bye!

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